Monday, December 7, 2009
it takes four
Mene, mene
Friday, November 6, 2009
of shoes and ships and sealing wax...
On Wednesday I presented the first part of my new composition. I've selected a text in Finnish and have already set the first three lines with an instrumental introduction. The instrumentation is two violas, cello and countertenor. I'm very excited because I have a lot of ideas. I felt really connected to the poem as soon as I read it, and so far ideas have been flowing nicely.
I've separated the poem into three sections, which will allow me to develop particular ideas related to each (artificial) section.
This will be the first project I've written without piano in the ensemble, and already I feel like it's evolving in a new way. Without a piano I can remove myself from the performance aspect. I'm no longer limited to thinking of what my capabilities are. Obviously the capabilities of my performers are important considerations, but that comes about in different ways. In some ways I find this an easier way to compose.
On another note, I finally got my hands on the recordings of the last recital! I'm very impressed with the quality of the recordings. I thought we might lose a lot of the sound in the hall, but the mic managed to pick up some very minor details. I still think that the dream-encrusted window is best suited for a live, chamber music setting--actually, I think the performers are really the ones who are going to feel the piece the best. All in all, though I'm quite happy with how my Solitudes sound.
Thursday, October 29, 2009
musicworks
Sunday, October 11, 2009
Musical Inspiration
Wednesday, October 7, 2009
Re: Musical Influences
It's an interesting question, with many angles. My first reaction would be to name my favourite artists/composers, but they don't always necessarily match up with the list of influences.
How does one accurately track influence? I think it can be a very tricky business, and often influence presents itself in subtle ways, or is essentially invisible. I don't usually think about influences when I'm composing unless I'm consciously looking to model a particular section or sound based off something else. I might start a piece trying to affect something I've heard before just to see if I can do it, and it might morph itself, and/or the music that develops around it. Strangely enough, I find the less I think about it, and the more I write freely, somehow, the more the influence creeps in. Particularly when I look back at some of first compositional scraps (before I really had any musical training), I'm amazed at what my ear had detected in the music I was listening to at the time, and how it had decided to emulate it.
I would say I consider my music more "inspired by," rather than "influenced by." These people make me want to create, not in emulation but in my spirit, just as they did for themselves. It is the spirit of their music that moves me.
I know it seems cliche to list JS Bach as a great influence, but I think it's a testament to the power of his music, 300 years later. And not just Bach, but all the other masters of Renaissance and Baroque polyphony. The music of these eras really transcend the mathematical nature of the composition. I don't want to sound like a snob, but there's a certain "purity" to the music that is somewhat hard to describe.
In Chopin I find a kindred spirit. I admire the Romantics for their expanding harmonic vocabulary and new ideas, but too much of it sounds sugar-coated to me. Chopin keeps things very real, which is something I try to stick to. Don't waste 16 bars when you really only need 12, or 8 or 4. Write what needs to be written; nothing more or less. Virtuosity has a time and place, and Chopin thankfully steers clear of the bombastic approach taken by some of his contemporaries.
Sibelius has been a recent discovery of mine, and it is thanks to him that I have reconsidered the symphony. I truly admire Sibelius for the sounds he created and his uncompromising attitude towards his music, when you consider the time he was writing. His 3rd Symphony in C major premiered in 1912 (or thereabouts), and while he does use many rich sonorities, including 9th chords in inversion and added fourths in the bass, he was most definitely using tonality and modality. A far cry from what was developing in the world, but that's the music he wanted to write. He may have had very low self esteem, but he stuck to his guns. Thank goodness for that!
Arguably my greatest musical influence is Tuomas Holopainen. The mastermind of Finnish metal act Nightwish is one of the top reasons I got myself back into music. His commitment to writing truthful music is what really motivates me to become a better composer. He's one of those rare people wherein you're just as interested in him as you are in his music. And I think that's because there's no dividing line. It's unmistakably his music, and you can always find him in it. The passion with which he writes, and the power of his music is truly amazing.
I think it's also worth mentioning the influence of Glenn Gould, moreso in his role as performer-composer. His ideas of turning performance into composition are, I think, just as important for performers as they are for composers.
As I mentioned at the beginning, I don't think it's always obvious how influences/inspirations make their way through to the end product. Or, to look at it another way, influences that do come through don't necessarily embody the original. Chopin, for instance, had a great love for Italian opera and its florid style. While it's quite obvious how the lyrical voices had an effect on his works, it doesn't sound like Italian opera anymore (thank goodness). Chopin took what he needed and used it as he saw fit. On the other hand, Holopainen has a lot of respect for Metallica and Pantera (neither of which I care for), and they undoubtedly had some influence on his path to metal, but I don't think that we can hear it in his music. His film score influences, on the other hand, are quite obvious.
When I wrote my first atonal piece last semester, my brother (who is not a musician, though he did take piano lessons when he was younger) commented that he could hear some influence of video game music on me--particularly Nobuo Uematsu and Yasunori Mitsuda. I hadn't thought of it, but when he pointed it out, I had to agree. Just so long as I don't unintentionally replicate someone else' music.
And while he may not have much an influence on the music I do right now, I certainly admire the spirit of Tiësto, and he's the one who taught me how to dance. That's got to be worth something!
Wednesday, September 30, 2009
Second presentation
Wednesday, September 23, 2009
First Presentation
As usual, the music surprises me. I set off in one direction determined to stay my course, but I was soon distracted by the scenery and started working on a different piece instead. It took on a life of its own before long and I'm mostly happy with how it turned out.
With Megan's help, 2006 was performed in class today. The score is devoid of any dynamics, articulations or the like, save for a few general ideas I marked on Megan's part. I have a general idea of the layout, and will probably sit down this weekend to tinker with it, once I have a good start on another piece.
As always, I'm torn when it comes to revising a score. Public opinion must be weighed quite carefully against my own. It's difficult when I have such a personal relationship with it, though I do consider what others say because they will see it in ways I never can. With regards to the final measure, it was suggested that I leave out the top voices, while others commented that the added chord helped give it a sense of restfulness. I want to end with this chord, but I will play around with different voicings and rhythms to see what other effects can be achieved.
It was noted that the piece contains several ideas in a short space (40 measures). One person did say that they felt it made sense together, despite the contrasting sections; this was my intention. I was aiming for a unified piece through contrast. I will look over it some more to see if there are spots that can be lengthened/elaborated or shortened, or if cross-referencing/foreshadowing would make any more sense.
For now it's time to move onto the next one, and get what I can out. Sometimes a break from a piece is just what is needed to find a new perspective.
Monday, September 21, 2009
Back to the Basics
So, here we are again.
I anticipated this project over the summer, so I had already been thinking about it, but didn't make it much beyond early conceptualisation, for a variety of reasons. Now that it's come time to actually write the music, I find my feet surprisingly cold.
I settled on the character of two of the pieces early on, and already decided on certain passages and overall shape. Now comes my least favourite part of composition: notation. Beyond being frustrated when I'm having difficulty notating unusual rhythms or passages that make way more sense in my head, I still feel like the paper is a huge block between myself and the finished product. I know there is no easy way around this, and I've at least gotten better at quickly writing thoughts out by hand before having to fight with notation software. Still, there are some times when I would rather keep a lot of ideas in my head, at the risk of forgetting it later--until I actually forget it.
Of course, I still struggle with actually getting the music out of my head, too. Too often I can visualise (auralise?) music with an idea of the shape/notes/structure, but am unaware of the actual pitches/values/etc. and many hours have been spent at the piano trying to make it sound like what only I can hear, only to leave it in frustration.
I digress. My selections are being composed for piano and viola--a sadly underused and under appreciated instrument. As well as taking advantage of its rich lower register, I plan to exploit its potential for high notes (both through harmonics and regular pitches). Its capability for sustain will also feature prominently in one piece.
I'm actually "close" to finishing one. I have the major sections of it either written down or mentally logged, and a lot of the rest of it can be borrowed from these sections. I just need to force myself to sit down and organise my thoughts with the music and try to make friends with the manuscript paper.
Monday, August 31, 2009
Aha!: Oceanborn
I think the first time I heard Oceanborn was sometime in 2001 or 2002, but it wasn’t until just last year that it finally clicked. Now, I love every Nightwish album, each in its own distinct way, but I love them all. However, Oceanborn always got the fewest plays, by far, and I guess it just never hooked me quite like the others. With a couple of their albums, too, I had specific moments in my life that I connected them to, and I guess Oceanborn missed out on that as well.
The following statement may seem too obvious, especially in hindsight, but I guess I just never thought about it: Oceanborn needs to be listened to at sea. Obvious as at it may be, I never had that opportunity until last year when I took the ferry to Newfoundland. On a whim, I decided to listen to it, and it was like a switch being turned on. Suddenly it all made sense to me. I knew what the CD was really about, and everything fit into place perfectly. I was on the ferry again a few days ago, and I decided to once again test my theory, and the result was the same. Those two times that I’ve listened to Oceanborn have been the most enjoyable by far.
But the great thing about unlocking a secret like that is now I know the meaning, and I can tap into that knowledge and those feelings anytime I listen to Oceanborn now.
Saturday, August 29, 2009
Play it for me one more time
I grew up playing video games. We already owned an NES before I was born, and the SNES quickly became a close companion. I started gaming at a younger age than my older brother, Scott, and Alan at a younger age than I. We started off with the classics like Mario and Zelda, of course, but Scott and I quickly developed an affinity towards Role Playing Games. Since then, I’d say 90% of the games I’ve played have been story- or character-driven. More than, that, however, I’ve always been drawn in by games with great soundtracks. Video games really are a multimedia experience, and when one aspect is lacking, it takes away from the whole.
RPGs have typically had soundtracks that go above and beyond the norm. There are some games where music seems to be an extra element, but the great ones have music that is tightly interwoven with the rest of the game. Even back in the days of the SNES when game music had huge limitations, it was the conceptualisation behind the scores that made the music so great. They were conceived on much greater scales than their presentation. The MIDI files would do their darndest to get the message across, and then your imagination could take over and fill in what you knew to be hidden. Theme songs became just as important as the characters themselves because they were inseparable. And at a time when text was either lacking or poorly translated and graphics could not always convey specific emotions or actions, the music gave the extra push to help you feel uplifted, sad, angry or excited.
There is often the notion that video game music is a lesser art form, which is usually accompanied by poor or no reasoning. There is a lot of bad video game music, no doubt, just as there is a lot of bad music elsewhere. That is no reason to dismiss an entire genre. Early generations of video games had extreme disadvantages in terms of delivery of music, as I mentioned earlier. But I think the good composers persevered and did the best with what they had. In many cases those early games have been remade on newer, more powerful systems and the sound has been updated, or reinterpretations of the soundtracks have been made in orchestral or piano form. With these tools it has been shown that the pieces are more than 8-bit sounds. Early recording devices weren’t so hot either—it’s not like an aluminum cylinder can really capture the whole of a Beethoven symphony. So one can hardly blame video game composers for having to use the only technology they had available at the time.
One ubiquitous characteristic of video game music is looping, ranging from barely noticeable, to frequent, to repetitive, to excessive. Generally a piece can do well if it lasts a good 40 seconds before completing the loop, but I’ve heard background tracks that will loop after a mere six or seven seconds. I remember as a kid being asked by my parents why I didn’t get annoyed by the incessant looping. And it’s a funny thing, I really never was bothered by it if it was a good enough track. For a piece to hold my interest (generally) it has to fit the following criteria: be fitting to the character/mood/environment; have a loop time that is not too short; and be an overall good piece of music (obviously).
The length of the loop is (or should be) dependent on other factors. For instance, if players are going to be spending a lot of time in an area, the loop should be much longer. Long dungeons, long in-game cut scenes where skipping dialogue is not an option, and boss battles are three good examples. You don’t want to have to trudge 45 minutes through a dungeon with an annoying 10-second loop—this is especially important in games where sound effects play a vital role and the music must be left on. Nor do you want your concentration to be broken during a challenging battle or puzzle because the music is getting on your nerves.
For RPGs—at least, traditional games—the overworld is probably the place where it’s most important to have interesting and appropriate music, as players will spend a lot of time there. The same goes for alternate travel themes, such as airship, boat, etc. Another consideration that needs to be made is whether or not the overworld music will reset after, say, a random encounter. This one bugs me a lot. Since these themes tend to be fairly lengthy, and random encounters are frequent enough, resetting the music means you might never (or rarely) get to hear the piece in its entirety. Not only that, but the first few seconds of the theme will get on your nerves more quickly. The more you’re likely to hear something, the better it should be. Final Fantasy VI and Breath of Fire each had three overworld themes to reflect changing worlds, and prevented one theme from being overused. Secret of Mana did the same thing with its flight music.
So, if you’re going to give all cities the same theme, it better be good. For instance, Chrono Cross has the worst battle music that I’ve heard (a shame because most of the soundtrack is quite good, even if a lot of it is based on remixed Chrono Trigger themes). This is not good for an RPG. If battles are integral, composing good battle music is vital.
Sometimes when I’m playing video games I will listen to other music (but only music that is either appropriate to my mood at the time, or somehow fitting with the game). But there are some games that I will only play with the game sound on. Besides most of the RPGs that I play, the Metroid series is at the top of the list. Since the very beginning of the series, Metroid has achieved an integration like very few others. The original composer for Metroid, Tanaka Hirokazu said that he tried “to create the sound without any distinctions between music and sound effects.” Though numerous other composers have taken over his work in all subsequent games in the series, it is apparent that they have held true to his vision, whether or not they knew this was his original intention. I think it works so well in the Metroid series partly because of the space/sci-fi setting, but also because of the humble beginnings of the music on the NES. At that time, with the limited sounds that could be created, it was easier to create seamlessness between music and sound effect. However, since then the amorphous sound has become a trademark of the series and is a strong contribution to the overall experience. If I play without the music/sound effects on, I feel like I’m missing out on a part of the experience. By the same reasoning, the music should never take away from the experience. I don’t want to be pulled out of a moment because the music is not fitting.
Sunday, August 16, 2009
Musicke Silentium pt. 1
I think the idea that music and silence are distinct and opposing entities is faulty. Rather they are two facets of a continuum that are inseparable, but lacking a unifying name. Much the same way that death is a part of life, light exists with dark and so on. And I don’t mean this in an avant-garde-blow-your-mind way. Silence could be the opposite of music (from a certain viewpoint), but that does not make it an opposing force. Unfortunately, people talk about an “absence of music,” or about “filling in the void,” which makes it sound like music is and silence is not. Those who compose with this frame of mind will achieve different results from those who use silence much the same way they use “music.” If music is the composer’s creation and silence is an emptiness, then silence will be his enemy. He will see it as the abyssal plane that surrounds music. Eternal nothingness on either side of a piece. You should not fight silence and attempt to force music in between it. There is no beginning or end to either music or silence. There may be an end to a song, but the music is far from over. Silence does not simply cease to exist when the first chord is played. If silence is nothing, then how does one create music? How can something be created from nothing? One must work together with silence and music to shape the continuum around us. Silence cannot be nothingness, for it too can be used like music—“notice the use of double basses to reinforce this passage” compared to “his use of silence before the return of the second theme.” When instruments “drop out” of a section, they are not suddenly an “anti-music.” Their silence does not oppose, does not obscure the music of the other players. No one says “I can’t stand the lack of violins in this passage. It grates on me.” One might say “this section feels empty with the brass gone” but she is mistaking the use of silence as an enemy to the music. A good composer will know when to use silence just as well as when to use other techniques. Knowing when to play and when not to play are equally important.
"All music emerges from silence, to which sooner or later it must return. At its simplest we may conceive of music as the relationship between sounds and the silence that surrounds them. Yet silence is an imaginary state in which all sounds are absent, akin perhaps to the infinity of time and space that surrounds us. We cannot ever hear utter silence, nor can we fully imagine such concepts as infinity and eternity. When we create music, we express life. But the source of music is silence, which is the ground of our musical being, the fundamental note of life. How we live depends on our relationship with death, how we make music depends on our relationship with silence" ~Arvo Pärt
Saturday, August 8, 2009
Aha!: Rap
Sunday, July 26, 2009
The second one to the right
Early on we learn that music has strong beats and weak beats (and medium beats too, oh my!). Knowing the placements of these beats allows us to recognise the metre of a piece when listening (and adjust for changing metres), and tells us where to move to in a bar. Even when we start disregarding multiple beats in a bar (in faster tempi) or breaking down beats into further subdivisions, it's all pretty straightforward. Move to the strong beat(s). I think even those without conducting experience can easily follow along to a piece of classical music and know where the downbeats belong (even if they don't know specifically it's a "downbeat").
Rock music seems to treat the idea of downbeat somewhat differently. The standard rock beat has a snare hit on beats two and four--are they accented off beats? Can a syncopation that lasts for an entire song--and in thousands of songs--still even be considered a syncopation? Or is it even an accent? It could be that the bass pedal we frequently hear on beat one (and three, though sometimes as two eighth notes or just on the second half of the beat) is interpreted as "strong" and the subsequent snare hit is then processed as "weak." After all, music is always about context. But I'm not convinced. After all, the bass drum is "softer," more subliminal, often blending with a note played on the bass guitar, whereas the snare is a sharp contrast: it's very noticeable. When a band gets the audience to clap along, we clap on the "offbeats" with the snare. I think this can be partly explained by the timbral quality of our claps, but isn't it also because we feel the music moving towards the second and fourth beats? We bob our heads on two and four. So if this is no longer a syncopation, does that mean our entire view of rock music has been shifted by one beat? This article, while not directly relating to these musings do make an interesting related point.
The snare hit also helps determine the overall apparent speed of the music. When there is a shift from two snare hits to four per bar, suddenly the music is galloping along, even if nothing else has changed. Where are the strong beats now? It's as if we're using hypermetres now, but also compressed the bars (or something). I'm not quite sure how to explain that one, but I have noticed that speeding up the snare affects the overall apparent tempo more than any other factor. Now we have four downbeats. Another peculiar effect occurs when there is a snare on every beat, but it has been shifted to the second half of the beat. This sounds perfectly normal while you're listening to it. But it has happened before that I've gotten in the car and the CD has resumed playing in one of these particular passages. Two things happen: first, I recognise that the snare beat in rock means "strong." Then I correct the measures to hear those snare hits as being on the first half of the beat. It's an extremely confusing experience because my brain is in conflict. It knows that the music sounds wrong because it knows the other things going on (vocals, keys, etc.) now sound displaced. But it has trouble reconciling the (actual) displacement of the snare hits. It has taken me up to a minute (or until the drumming pattern changes) for me to correct the rhythm.
This standard use of bass and snare drums to denote first/third and second/fourth beats obviously has its limitations. This will only work in common time, and shifting the snare to beats one and three would create a truly bizarre "syncopation." In shifting to triple metres, I've found the most common use of snare to be on every beat, at the beginning of every bar, or at the beginning of every other bar (effectively turning it into duple time subdivided into triplets). This is, of course a generalisation, and I'm talking about establishing a regular rhythmic pattern.
The uses of bass drum and snare drum/hi-hat in trance and dance/electronica is a completely different matter, however. One, perhaps better left for another time.
Conducting Nature
Following up on the last post, I've been thinking about several things that I'll try to at least touch upon.
First off is the issue of adapting trance or trance-like elements to a classical music setting. The reverse has been done many times, quite successfully I might add. In fact, classical music has been adapted to or sampled in just about every kind of music, and when it is done competently it works.
Why then, does it seem that when other styles of music are performed "in a classical style" they seem to fall quite short of the mark? How many times I've heard "the Beatles for orchestra" or "such-and-such a band in the style of Mozart," and it never works for me. It sounds contrived. It sounds like a square peg trying to be forced into a triangular slot. If I hear one more person ask me if I've heard Metallica play with an orchestra...I'm sorry, but it does not sound quite right. The thing about setting rock music to an orchestral setting is that (a) the music was not originally conceived with an orchestra in mind and (b) the original music lacks a certain "compatiblility." The second point is a more subjective one, yes, but I feel it's true. Metallica is really playing with an orchestra. There is no sense of fusion. Rock/metal/pop can be combined with an orchestra, but the piece has to allow room for the sounds of the orchestra. Otherwise you're just writing a song and trying to cram 52 extra pieces in afterwards.
So, is classical music the problem then? Is it not "adaptable" or "flexible?" Can it not accomodate other sounds and styles? I hope this is not the case, for it would just prove further that there is a rift between the two worlds. But the problem for me is that it can work one way, but does not seem to be quite as successful the other way. Specifically regarding trance elements in classical music: I think it's possible, under certain circumstances. Trance is often conceived on a large scale, with very gradual development. Single pieces are usually upwards of six minutes long, trance compilations span two full compact discs and concerts will last five or more hours. A symphony could be compared to a compilation disc. While the symphony may only have three movements to the disc's 14 tracks, and the symphony will draw on only a few contained themes compared to the contrasting tracks on the disc, I think they share in their development of moods and ideas. So with regards to the music itself, there is no reason it couldn't be played by an orchestra.
However, I see several problems arising. How closely does one follow the adaptation? For instance, an orchestra cannot produce electronic sounds (assuming a live setting using only acoustic instruments) which is a trademark of trance, dance and electronica. Nevertheless, if you try to put together a trance track piece by piece in an orchestra as you would in a studio, that's where I think you fall short. Then you're trying to recreate instead of adapt. If you want to recreate, use the original materials and means. Still, one has to question how effective a translation can be without some of the most important original elements--which also includes the thumping bass beats. Do they stay? One of Glenn Gould's problems with rock music is that it has an unchanging tempo. There's no room for it to breathe, he said. I can only imagine what kind of a reaction he would have had to five hours of constant pulsing.
There is also the issue of mood and setting. Going to a trance show is an experience wholly separate from a classical music concert. Part of the experience of trance is movement. It's about getting out on the floor and dancing and not just enjoying the music aurally, but feeling it. Could an orchestral setting capture this? Not the whole thing, no. I think you could apply trance elements if you were clever about it, but trying to recreate the whole of it would leave you feeling like something is missing.
That brings me to the next issue. Regarding the setting I presented in my last post (about jogging), I don't think you can recreate that in music. At least, it would be pointless to. Suppose I found some way to organise and notate it such that I had four distinct sections that were reproducing the proper rhythms of the music, my heart, my breathing and my footsteps. What then? Would I actually try to mimic the original sounds? Or would I attempt musical interpretations of them? That seems unnatural. And I think that's where music that attempts to capture the sounds of nature does not succeed. Writing a piece with birds singing and leaves rustling in the wind is as futile as going out into the forest and asking the elements to work with you--could the birds be a little louder?, and would that dog stop barking for just a moment?, and why is it raining today?
Saturday, July 18, 2009
One rainy morning
I was rather taken by the extra-ordinary (and yet natural) music that took place whilst jogging this morning. Rather unwittingly I had created an extremely complex layering of rhythms and metres. And, somehow, they did not interfere with one another or create harsh contradictions.
First was the obvious music. The constant flowing pulse of the trance that I was plugged into, with its steady thumping bass beat and unchanging tempo. Within this itself there were already layers.
Next was my heart. Not always noticeable, but pounding more and more in my ears as my speed increased and my heart rate went up. More or less steady, but without the exactness of the bass drum. Not only was it moving to a different beat, but it pulsed with a sort of ta-dum, ta-dum against the trance’s single beat.
The crunching gravel beneath my feet set up another more audible layer—audible like the music, but also physical like my heart. It too created a new a rhythm tch-ka, tch-ka, tch-ka, tch-ka, as each foot made contact and then moved the earth beneath me before leaving, only to be replaced in time with the next foot. Again, my feet moved independently of the others.
Finally came my breath. By far the slowest of the four, both physical and audible as with my feet, but less percussive than the others. A certain sharpness to the initial intake and exhale, but otherwise soft and smooth.
By traditional standards, they were not in concert, but somehow, all working together. Changing one would affect the others. Strangely, I was not bothered by this apparent lack of unity. Only when I concentrated on their differences did I notice and feel like I was being torn in all directions. If I tried to think about my breathing it would throw off my step. If I attempted to match my step to the pulse of the trance, my breath would have to be adjusted. But left alone they worked together quite nicely.
I have found trance to be the best kind of music to exercise to. If I were to listen to another album with tracks of varying tempi, I find my other rhythms are disturbed. Adjustments have to be made and the energy does not flow consistently or smoothly.